So, it has its own perks too, you don't have to mess with multiple software and learn them, cause you can master one tool, that does all the stuff for you. Yup blender seems a lot complicated because there are so many tools and things that might make you get confused and its UI and other things change frequently with each new update that it might become hard to remember what is where and all.īut no doubt it is one of the most powerful 3D editors that can handle all of your needs, either be its modeling, rigging, animation, material, textures, VFX, post-processing lighting, almost everything. ![]() ![]() There's no audio, just a video-grab of my workflow with mixamo to ultimateunwrap to coppercube but it's very simple to follow. Now just export the model as fbx - all the animations and textures will automatically be added to the export ready to import to coppercube. Yeah, I also find blender is a bit complicated, if you already have ultimateunwarp though, just import the skinned model to UltimateUnwrap, select "add animation", select all the unskinned animations you downloaded from mixamo, click "ok/import" to add them all to the model. ![]() Ambiera Forum > CopperCube > Announcements and ShowcaseĪh OK, it sounded like you already knew.
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